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The Preludes of "Shadow of the Dragon Queen"

I have been reading the first chapters of Dragonlance: Shadow of the Dragon Queen. Not having read all official D&D adventures, I cannot be sure, but I think that the idea of offering three preludes to the main adventure is new.

The three preludes are described on slightly under two pages for each of them:

Broken Silence

  • Broken Silence The characters have a dreamlike encounter with a god and the group's cleric is gifted a holy amulet. Are the gods, who seemed to have abandoned Krynn, coming back? And if so, why now?

  • Eye in the Sky In the night, when the three moons of Krynn align, those characters who strive to join the Mages of High Sorcery are called to a half-ruined tower and subjected to a first test of magic.

  • Scales of War The characters meet a farmer boy named who asks them for assistance against hooded assailants that have attacked him and the soldiers he was accompanying.

The Problem with the Preludes

Because of the lack of supporting material for the preludes in the adventure, the dungeon master might be tempted to keep the preludes rather short and tightly follow the text in Shadow of the Dragon Queen, where considerable parts of the preludes are very much scripted and related to the players mainly via "read-aloud text" rather than
giving them some agency.

This is a pity, because the idea behind the preludes to gently introduce the characters to the setting and to allow them to experience something that otherwise might only be part of their backstory, is a sound one. Also the fact that a single prelude is enough for a character to advance from 1st to 2nd level suggests that the players should be granted more agency and given the opportunity to interact and explore already during the preludes.

So there may be an opening for a first publication of Bent Goblin Press: flesh out one or even all of the preludes with material for the dungeon master. The only drawback is that this would have to be published via the Dungeon Masters Guild rather than under the Open Gaming License (see this excellent article by Kelsey Dionne of the Arcane Library) -- which means that I will not retain full rights to my own work. But that may be worth the chance of "piggybacking" a first publication (of what is a unknown no-name author) on the existing interest for this republication of the Dragonlance setting ...